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Light goes through walls unity.
Now the light will not affect the object.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
You ll notice the walls have a greater gradient of color now.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh renderer properties set it to shadows only.
The layers are the dropdown box in the upper right of the inspector.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
You have a point light source behind some walls.
Unity can set it and forget it rather than continuously having to readjust the lighting effects.
Since you re using unity free put the plane on a specific layer.
This also lowers the performance cost of lighting.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
These are lit up by the directional light which comes with new scenes automatically.
Place it just behind your wall so that it blocks the light from leaking out.
Is there a way to stop the light going through walls.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
That s why shadows exist.
These options have obvious edge cases that can t be easily resolved.
In that case you ll need to be a bit more clever.